Take one scheduled turn.
Draw two cards, or one if you are the dealer. Play one Action, Chaos, Modifier, or Anchor, or pass. Count turns across the whole table.
Fiction / Card game · In development
Make a plan, disrupt someone else’s, and adapt when the objective changes.
3–8 players · 96 cards · Target play time: 15–30 minutes
Prototype rules are locked for testing. The physical deck is in development and is not for sale. Play time is a development target.
Membership · Player profile
Use your free player profile to explore three complete game replays and browse the 96-card prototype. Each replay shows the hands, responses, and changing objectives.
Sign in with ChatGPT Registration is free. Fiction and rules remain open to browse. Email updates are optional.How to play / Prototype v0.5
Draw two cards, or one if you are the dealer. Play one Action, Chaos, Modifier, or Anchor, or pass. Count turns across the whole table.
Go around the table once, starting after the active player and ending with them. Each player may play one legal Interrupt or pass. Resolve pending effects newest first.
A Chaos card starting resolution at Level 3 or higher resolves twice. At Levels 4–5, two conditions are active and either can win. A card starting at Level 5 also replaces the older condition once after resolution.
Check current active conditions after each completed turn from total turn 15 onward. The current dealer cannot win a normal checkpoint. Multiple qualifying players share victory.
After everyone has had one scheduled turn, expire round effects and move the dealer counterclockwise. The former dealer draws two cards. Total turn count never resets.
After turn 30’s normal victory check, if nobody wins, the players with the fewest cards in hand share victory, including the dealer. Stop before dealer rotation or reward draws.