Fiction / Articles

Fiction articles.

Explore worldbuilding, roleplaying, and the systems behind games. These articles look at how people, places, and rules create meaningful choices, unexpected consequences, and stories worth returning to.

Roleplaying & game design

People, Places, and Things: Three Lessons for Better Roleplaying Games

Three simple RPG design lessons: give NPCs a life, leave room for unexpected detours, and create magical items that make players choose.

Roleplaying & game design

Give the NPC a Life: Creating Characters Players Remember

Create memorable RPG NPCs without writing pages of backstory. Use five simple prompts—disposition, motto, likes, quirks, and introduction.

Roleplaying & game design

Leave Room for the Detour: Designing RPG Worlds for Player Choice

Design sandbox RPG worlds that survive unexpected player choices by preparing flexible situations, meaningful detours, connections, and consequences.

Roleplaying & game design

A Gift With a Cost: Designing Magical Items That Create Decisions

Design RPG magical items that create meaningful choices through tempting benefits, understandable costs, tradeoffs, obligations, and consequences.

Worldbuilding

The World Beyond the Adventure: Building RPG Worlds That Keep Living

Build RPG worlds that keep living beyond the quest through ordinary routines, connected needs, offstage change, and consequences players can discover.

Worldbuilding

Why Fantasy Worlds Need Ordinary People

Give ordinary people a meaningful place in fantasy worlds through practical knowledge, personal priorities, and choices that make extraordinary events matter.

Worldbuilding

How Roads, Rivers, and Mountains Create Stories

Build fantasy geography that creates meaningful choices through routes, crossings, mountain passes, local knowledge, and the people who depend on them.

Worldbuilding

Building Aethyra One Hex at a Time

Explore the 30-mile hex approach behind Aethyra: The Mortal Realms, building a connected fantasy world through manageable decisions and consistent records.